#include "Brick.h"


Brick::Brick(void): GameObject()
{
}

Brick::Brick(float _posX, float _posY, int _width, int _height):
	GameObject(_posX, _posY, EnumID::Brick_ID)
{
	width = _width;
	height = _height;	
	sprite = NULL;
}

Brick::~Brick(void)
{
}
